Games I’ve Shipped as a Level Designer


Tiny Tina’s Wonderlands

Platform: PC/PS5/XBXS | Engine: Unreal | Release Date: March 25, 2022

Store Page: https://bit.ly/36QNjUb

Maps: Wargtooth Shallows, Drowned Abyss, The Godswell, Karnok’s Wall

Duties: Initial layout, blockout, some set dressing, collision, pathing, optimization, gameplay refinements, bug fixing.


Borderlands 3

Platform: PC/PS4/XB1 | Engine: Unreal | Release Date: September 13, 2019

Store Page: https://bit.ly/2TB6cR5

Maps: The Splinterlands, Proving Grounds

Duties: The Splinterlands: some mission scripting, some set dressing, collision, combat encounters, pathing, optimization, gameplay refinements, bug fixing.

Proving Grounds: Initial layout, blockout, combat encounters, some set dressing, collision, pathing, optimization, gameplay refinements, some mission scripting, bug fixing.


Shadowgun Legends

Platform: Android/iOS | Engine: Unity | Release Date: March 22, 2018

Store Page: https://bit.ly/2G6zkLN

Maps: Bunker, Reservoir, Alien Base

Duties: Gameplay scripting, objective design, combat encounters, set dressing, pathing, gameplay refinements, and bug fixing on all missions.


Killing Floor 2

Platform: PC/PS4/XB1 | Engine: Unreal | Release Date: November 18, 2016

Store Page: https://bit.ly/2I0n5PH

Maps: Burning Paris, Biotics Lab

Duties: Initial layout, blockout, set dressing, collision, pathing, optimization, gameplay refinements, bug fixing.